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Experimental comparison


Graph of results (Note the logarithmic axes)

In January 1999, I implemented the program in C++ and timed it on a Sun SPARCstation 4. (It was an antiquated computer even at that time. A later test on a 700MHz Pentium II did about 50 times better.) The below results are the results for pairs of random n-digit numbers. (Yes, digits. I implemented it in decimal.) All times are in milliseconds.
# digitsdivide-and-conquergrade school
80.0599230.063902
160.1063600.121773
320.2788620.414594
640.7980851.481481
1282.3255815.780347
2566.94444422.727273
51221.27659688.333333
102463.750000370.000000
2048195.0000001650.000000
What we see is that divide-and-conquer multiplication, properly implemented, beats grade-school multiplication even for 16-digit numbers. It is significantly better at 32 digits, and of course after that it just blows grade-school away.

Of course, this begs the question: Why would one want to multiply 100-digit numbers with exact precision? One response is cryptographic applications: Some protocols (including RSA) involve many multiplications of keys with hundreds of digits. (Another application is to breaking mathematical records (largest prime, whatever), but it's not clear how practical this is.)


Next: None. Up: Multiplying. Previous: Divide-and-conquer multiplication.