Register
Library: |
Memory |
Introduced: |
2.0 Beta 1 |
Appearance: |
|
Behavior
A register stores a single multi-bit value, which is displayed in
hexadecimal within its rectangle, and is emitted on its
Q output. At the instant when the clock input
(indicated by a triangle on the south edge) rises from 0 to 1,
the value stored in the register changes to the value of the
D input at that instant.
The clr input resets the register's value to 0 (all
zeroes) asynchronously; that is, as long as the clr input
is 1, the value is pinned to 0, regardless of the clock input.
Pins
- East edge, labeled Q (output, bit width matches Data Bit Width attribute)
- Outputs the value currently stored by the register.
- West edge, labeled D (input, bit width matches Data Bit Width attribute)
- Data input: At the instant that the clock value rises from 0 to 1,
the register's value changes to the value of the D input at
that instant.
- South edge, indicated with a triangle (input, bit width 1)
- Clock input: At the instant that this input value rises from 0 to
1 (the rising edge), the register's value will be updated to the value
of the D input.
- South edge, labeled clr (input, bit width 1)
- Asynchronous reset: When 0 or undefined, this input has no effect.
As long as it is 1, the register's value is pinned to 0. This occurs
asynchronously - that is, without regard to the current clock input
value. As long as this is 1, the other inputs have no effect.
Attributes
- Data Bit Width
- The bit width of the value stored in the register.
Poke Tool Behavior
Clicking the register brings keyboard focus to the register
(indicated by a red rectangle), and typing hexadecimal digits will
change the value stored in the register.
Text Tool Behavior
None.
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