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Simple Gray Code CounterOften we want components that aren't exclusively combinational in nature - that is, we want the component to have some memory. There is an important subtlety in defining such components: You can't have the component itself store the state, because an individual component can appear many times in the same circuit. It can't appear directly within a circuit multiple times, but it can appear multiple times if it appears in a subcircuit that is used several times. The solution is to create a new class for representing the
object's current state, and to associate instances of this with
the component through the parent circuit's state. In this example,
which implements an edge-triggered 4-bit Gray code counter, we define a
CounterData
package com.cburch.gray;
import com.cburch.logisim.data.BitWidth;
import com.cburch.logisim.data.Value;
import com.cburch.logisim.instance.InstanceData;
import com.cburch.logisim.instance.InstanceState;
/** Represents the state of a counter. */
class CounterData implements InstanceData, Cloneable {
/** Retrieves the state associated with this counter in the circuit state,
* generating the state if necessary.
*/
public static CounterData get(InstanceState state, BitWidth width) {
CounterData ret = (CounterData) state.getData();
if(ret == null) {
// If it doesn't yet exist, then we'll set it up with our default
// values and put it into the circuit state so it can be retrieved
// in future propagations.
ret = new CounterData(null, Value.createKnown(width, 0));
state.setData(ret);
} else if(!ret.value.getBitWidth().equals(width)) {
ret.value = ret.value.extendWidth(width.getWidth(), Value.FALSE);
}
return ret;
}
/** The last clock input value observed. */
private Value lastClock;
/** The current value emitted by the counter. */
private Value value;
/** Constructs a state with the given values. */
public CounterData(Value lastClock, Value value) {
this.lastClock = lastClock;
this.value = value;
}
/** Returns a copy of this object. */
public Object clone() {
// We can just use what super.clone() returns: The only instance variables are
// Value objects, which are immutable, so we don't care that both the copy
// and the copied refer to the same Value objects. If we had mutable instance
// variables, then of course we would need to clone them.
try { return super.clone(); }
catch(CloneNotSupportedException e) { return null; }
}
/** Updates the last clock observed, returning true if triggered. */
public boolean updateClock(Value value) {
Value old = lastClock;
lastClock = value;
return old == Value.FALSE && value == Value.TRUE;
}
/** Returns the current value emitted by the counter. */
public Value getValue() {
return value;
}
/** Updates the current value emitted by the counter. */
public void setValue(Value value) {
this.value = value;
}
}
SimpleCounter
package com.cburch.gray;
import com.cburch.logisim.data.BitWidth;
import com.cburch.logisim.data.Bounds;
import com.cburch.logisim.data.Direction;
import com.cburch.logisim.instance.InstanceFactory;
import com.cburch.logisim.instance.InstancePainter;
import com.cburch.logisim.instance.InstanceState;
import com.cburch.logisim.instance.Port;
import com.cburch.logisim.util.GraphicsUtil;
import com.cburch.logisim.util.StringUtil;
/** Manufactures a simple counter that iterates over the 4-bit Gray Code. This
* example illustrates how a component can maintain its own internal state. All
* of the code relevant to state, though, appears in CounterData class. */
class SimpleGrayCounter extends InstanceFactory {
private static final BitWidth BIT_WIDTH = BitWidth.create(4);
// Again, notice how we don't have any instance variables related to an
// individual instance's state. We can't put that here, because only one
// SimpleGrayCounter object is ever created, and its job is to manage all
// instances that appear in any circuits.
public SimpleGrayCounter() {
super("Gray Counter (Simple)");
setOffsetBounds(Bounds.create(-30, -15, 30, 30));
setPorts(new Port[] {
new Port(-30, 0, Port.INPUT, 1),
new Port( 0, 0, Port.OUTPUT, BIT_WIDTH.getWidth()),
});
}
public void propagate(InstanceState state) {
// Here I retrieve the state associated with this component via a helper
// method. In this case, the state is in a CounterData object, which is
// also where the helper method is defined. This helper method will end
// up creating a CounterData object if one doesn't already exist.
CounterData cur = CounterData.get(state, BIT_WIDTH);
boolean trigger = cur.updateClock(state.getPort(0));
if(trigger) cur.setValue(GrayIncrementer.nextGray(cur.getValue()));
state.setPort(1, cur.getValue(), 9);
// (You might be tempted to determine the counter's current value
// via state.getPort(1). This is erroneous, though, because another
// component may be pushing a value onto the same point, which would
// "corrupt" the value found there. We really do need to store the
// current value in the instance.)
}
public void paintInstance(InstancePainter painter) {
painter.drawBounds();
painter.drawClock(0, Direction.EAST); // draw a triangle on port 0
painter.drawPort(1); // draw port 1 as just a dot
// Display the current counter value centered within the rectangle.
// However, if the context says not to show state (as when generating
// printer output), then skip this.
if(painter.getShowState()) {
CounterData state = CounterData.get(painter, BIT_WIDTH);
Bounds bds = painter.getBounds();
GraphicsUtil.drawCenteredText(painter.getGraphics(),
StringUtil.toHexString(BIT_WIDTH.getWidth(), state.getValue().toIntValue()),
bds.getX() + bds.getWidth() / 2,
bds.getY() + bds.getHeight() / 2);
}
}
}
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